Which birthplace has the most starting wealth?
Nest has a base of 60 before seeded variation, compared with 30 in Backstreets and 12 in Outskirts.
Project Moonlife / GAMEPLAY GUIDE
A Project Moonlife seed chooses one of 25 districts, a home and a family. The home changes starting wealth: Nest starts highest, Backstreets in the middle, and Outskirts lowest. These are opening conditions, not a fixed ending.
The v2 and v3 engine draws one home roll from the seeded random sequence: Nest below 0.25, Backstreets from 0.25 to below 0.90, and Outskirts from 0.90 onward. That corresponds to 25%, 65% and 10% of the roll range. The district is a separate uniform draw across 25 values. A specific seed fixes both rolls, so sharing the same version and seed reproduces the starting district and home.
Before a small seeded variation, starting wealth is 60 in a Nest, 30 in the Backstreets and 12 in the Outskirts. The engine then adds a deterministic integer from −8 to +8, producing starting ranges of 52–68, 22–38 and 4–20 respectively. Four family types are selected evenly. Family 0 adds 10 connections; family 3 subtracts 10 sanity. Other starting stats also receive seeded variation, so two residents in the same home can still begin differently.
The starting home does not lock the resident into a career or guarantee an ending. Adult career choice happens at age 18. The same rules version and seed recreate the beginning, while later events depend on the sequence of choices. A difficult Outskirts start can be replayed with another set of decisions, or compared with another seed without changing any rules.
Copy a seed link and keep its v parameter. Open it in a new life to compare the same district, home and family under the same rules. Changing the rules version may change the random calls and opening setup. To preserve a full journey rather than only its birthplace, export the JSON life record; it includes the commands that followed the seed.
For a useful birthplace comparison, record the district together with family, starting attributes, seed, and rules version. A district name is only one part of the opening state; later options and decisions also shape the run. The current rules include a recurring sanity effect for living in the Outskirts, so evaluate that cost alongside the displayed starting profile. Do not assume that one birthplace guarantees a career, event, or ending.
Start one life in each district while keeping the rules version and talent setting fixed. Review the first events and attribute changes, then note where health or sanity changes and what choices were available. If you want to compare a later outcome, repeat the same decision policy as closely as possible and record any deviation. This method helps explain what the game actually presented; it does not turn a seed into a guaranteed route or establish a universal best birthplace.
For each start, note the district, family, starting attributes, and the first few events. Then record any health or sanity change and the option that caused it. This is especially useful when comparing the Outskirts, because the current rules include a recurring sanity effect for that residence. Keep the version and talent setting fixed, or the starting comparison will mix different rule conditions. A short table of observations is more reliable than judging a birthplace from one ending card.
Nest has a base of 60 before seeded variation, compared with 30 in Backstreets and 12 in Outskirts.
The home roll assigns 25% to Nest, 65% to Backstreets and 10% to Outskirts. A specific seed fixes the result.
No. The adult career is selected at age 18. Birthplace changes opening conditions, not a guaranteed career or ending.